I was about to review this game positively, however at the end it seriously screwed up. It had lied to me about my choices and had violated primary gameplay loop. All your choices did not mattered, because game had introduced “a nuke” which resets score to zero. Then game has an audacity to blame *YOU* for all this devastation. Neither it gives you any dialogue to express those feelings. Ending felt extremely frustrating, it invalidated my work, choices which I had made. People which I had killed for some reason were causing all this trouble.

While game might be fun in a long run, however, I find it far too boring. Descriptions are lacking, later you will have a lamp which will tell all the scores of an individual which won’t even need your input and allow to make a perfect run. You can’t judge anything from descriptions outside of some obvious profiles. Big business = bad. Evil men = bad. Goodies = more positive score. There is no subtlety in writing. There is no depth in gameplay. There is nothing which would make a second run relevant outside of a forced narrative loss and that only had discouraged me from playing again. And what would be a point even? It is mostly a narrative game which relies heavily on a story. Repeating it would be just tedious.


This game is too focused on telling you its story rather than allowing you to play yours out. Anything else is just an illusion, it is just glorified walking simulator or in this case rather talking simulator.

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